Jason Bergeron from the d2 Conferences has brought together some of the best minds in the fields or architecture, visualization, and software development for a panel talk to discuss the promises and challenges of utilizing virtual reality in architecture. The most common (and most obvious) use of virtual reality is for the presentation of unrealized projects to stakeholders, investors, and end customers. The ability to see a space at real scale from a first-person point of view provides a very natural and realistic way to view architecture. While presentation is the most common use, many renowned architecture firms are experimenting with this technology for an entirely different purpose. The natural immersion of virtual reality allows designers to exist in the space they are designing, permitting them to better understand and react to each design iteration.