SUBOTRON

Game Design

Work-in-Progress

GAME+GRAPHICS – LABORATORY

SUBOTRON, Erwin K. Bauer, VIENNA DESIGN WEEK

27.9.–6.10.2019

As it happens in life, together with the VIENNA DESIGN WEEK team, curator Erwin K. Bauer initiated a decade ago a festival format intended to illustrate the exchange of various design disciplines within a temporary experimental framework. Since then, the so-called laboratory has seen itself as an annual invitation to visitors to watch designers involved in ongoing co-creative processes at work, trace the sights and sounds of their creations in person, and immerse themselves in complex design worlds. In 2019 – for its anniversary – the laboratory’s dynamic setting will become a place for game developers and classic graphic designers to meet. In workshops that are open to the public, they unite various skills – from concept development, coding, animation, and  character design to sound design and visual arts – and explore how characters in a game redefine diversity and inclusion. In sprints lasting three days each, three teams will each develop a playable prototype. After finishing and presenting their work in situ, everyone can play them – direct feedback and discussion is encouraged!

Curated by Erwin K. Bauer (buero bauer) and Jogi J. Neufeld (SUBOTRON).

Thu 26.–Sat 28.9.
Vivien Schreiber, James D. Patton (Spinnortality), Raimund Schumacher (Lost in
the Garden), Julia Scheiber


Sun 29.9.–Tue 1.10.
Korinna Lindinger (maschen.at), Matthias Maschek (Lost in the Garden),  Mateusz Gorecki (Rarebyte), Jana Frantal


Wed 2.–Fri 4.10.
Johanna Pirker (TU Graz), Philipp Seifried (Iron Mountain Interactive), Max Csuk (Rifter), Gabriel Schönangerer (gabs)