Game Design

Homo ludens learns about the world through play. His antithesis: Homo faber, the human that creates. The VIENNA DESIGN WEEK reconciles this apparent opposition. To add a digital position to the understanding of design again this year and show inter­disciplinary design possibilities, people who comprehend through play meet crafts­ people, codes meet pixels, and games meet designs. The synergetic heart of the format is the tried­-and­-true laboratory: an interface for games and graphic design as a spatially concretized coop mode, as a ten­-day multi­-player adventure that can be followed on site. On this note, the technological and artistic focus illustrates an extensive amount of potential innovation and creates a fasci­nating culmination of design, business, theory, and research on extremely varied levels.