Reviews: 2019
Game Design
Homo ludens learns about the world through play. His antithesis: Homo faber, the human that creates. The VIENNA DESIGN WEEK reconciles this apparent opposition. To add a digital position to the understanding of design again this year and show inter disciplinary design possibilities, people who comprehend through play meet crafts people, codes meet pixels, and games meet designs. The synergetic heart of the format is the triedandtrue laboratory: an interface for games and graphic design as a spatially concretized coop mode, as a tenday multi player adventure that can be followed on site. On this note, the technological and artistic focus illustrates an extensive amount of potential innovation and creates a fasci nating culmination of design, business, theory, and research on extremely varied levels.